Shades of Grey
Apr. 11th, 2005 08:28 pm(Apologies to those on my friends list who will have no idea what I'm talking about.)
Other Kenjari and I had a terrific time at the weekend Quest game. For which I am very grateful, since we may be moving to Oregon this summer (no, we haven't heard yet). It was a complex, interesting, and deeply satisfying game. It ran smoothly, and despite the high stakes and dangerous nature of the plot, I never felt overly frustrated. It was challenging and exciting.
I've heard that there were some behind-the-scenes difficulties, but whatever was going on, it was invisible to the PCs, so the staff was doing a much better job than they might realize. My only criticism is that it might have been better if we had gotten some information a little earlier in the day on Saturday, particularly where the necromancer was concerned. But it all worked out in the end and I had lots of fun through it all, so this is a rather minor complaint. Particularly considering the level of complexity. It is to the credit of the game staff that the PCs were able to get through it all.
I have to also mention that the food was incredible. Really incredible. Coq au vin; homemade sausage; apple tart; spare ribs; need I say more? As
foldedfish said to the cooks, "you cook better for 50 than I cook for two."
Favorite moments:
Sitting with
ladybird97 on Friday night and cracking the game. We were pretty close on most of it, too.
The late Saturday night excursion through the sunken ruins. Doing that path in the dark really heightened the sense of being in dark tunnels. We were really in the woods, but I remember caverns. And the lightning bolt into the crab pond was brilliant.
Smashing the bonejack's seal to banish him, with ladybird97 and Stoner. It made us all so giddy and gleeful.
Having heated arguments with John's character. It's fun to do that with someone I'm friends with - I feel like I can really let loose with the role-playing, because I feel that I can trust them not to take it personally.
The ambush in the cemetary. Best ambush I have ever seen.
Thanks to all the players and staff for making it such a great time.
Other Kenjari and I had a terrific time at the weekend Quest game. For which I am very grateful, since we may be moving to Oregon this summer (no, we haven't heard yet). It was a complex, interesting, and deeply satisfying game. It ran smoothly, and despite the high stakes and dangerous nature of the plot, I never felt overly frustrated. It was challenging and exciting.
I've heard that there were some behind-the-scenes difficulties, but whatever was going on, it was invisible to the PCs, so the staff was doing a much better job than they might realize. My only criticism is that it might have been better if we had gotten some information a little earlier in the day on Saturday, particularly where the necromancer was concerned. But it all worked out in the end and I had lots of fun through it all, so this is a rather minor complaint. Particularly considering the level of complexity. It is to the credit of the game staff that the PCs were able to get through it all.
I have to also mention that the food was incredible. Really incredible. Coq au vin; homemade sausage; apple tart; spare ribs; need I say more? As
Favorite moments:
Sitting with
The late Saturday night excursion through the sunken ruins. Doing that path in the dark really heightened the sense of being in dark tunnels. We were really in the woods, but I remember caverns. And the lightning bolt into the crab pond was brilliant.
Smashing the bonejack's seal to banish him, with ladybird97 and Stoner. It made us all so giddy and gleeful.
Having heated arguments with John's character. It's fun to do that with someone I'm friends with - I feel like I can really let loose with the role-playing, because I feel that I can trust them not to take it personally.
The ambush in the cemetary. Best ambush I have ever seen.
Thanks to all the players and staff for making it such a great time.
no subject
Date: 2005-04-12 01:54 pm (UTC)No kidding! My heart was pounding during that scene.
no subject
Date: 2005-04-12 02:07 pm (UTC)no subject
Date: 2005-04-12 06:21 pm (UTC)Those in-character arguments can be tricky as hell; the trust involved is so complicated. I'm in the middle of an ongoing incredibly nasty and miserable confrontation in the (talky, not boffer) LARP I'm playing now and it's been extraorinarily draining. But awesome, too—just as you say.
no subject
Date: 2005-04-12 06:44 pm (UTC)With in-character arguments, I also always make sure that I take an out-of-character moment to check in with the other player to make sure everything's cool, no matter how well I know them.