Back from Overlook
Oct. 16th, 2006 08:15 pmOther Kenjari and I spent the weekend at the Quest game, Truth of a Legend. We were both on staff, and had a great time. I'd forgotten how much fun it can be to NPC. I'd also forgotten how disconnected from the events an NPC can be. As a member of the staff, I knew the backstory and setup, but I ended up only getting bits and pieces of how it all played out once the PCs got a hold of it.
I spent the first half of the game as an NPC plant/liaison character in the desert elf party. It was a lot of fun, even if I did have to keep reminding myself to hang back a bit and let the PCs get most of the action. This was especially true on Saturday morning as the party opened the tomb and thus kicked off one of the major plot points of the game. It was just such a cool encounter. My close involvement with the party ended shortly after that with my scheduled death, which was made truly surprising by the excellent stealthing of Sam and Krista.
Next up was playing one of a quartet of Russalka. Unfortunately, we didn't seem to spark much interest among the PCs. I suspect they thought we were more dangerous and deadly than we actually were - the Russalka were supposed to be more of a role-play encounter than a combat sequence. Oh well, at least the four of us had a good time with it among ourselves.
I spent the rest of Saturday afternoon crunching in a couple of fun combats. Being an NPC fighter is sometimes more fun than fighting as a PC, because you don't have to care as much about survival. In fact, most of the time, NPC combatants aren't supposed to win, just give a good fight and deal out some damage. Then in the evening I acted as the spotlight for the banshee. Angela and I had a little trouble finding the PC parties, but we did have good conversations while waiting for them down at the boys camp.
I was pretty beat by Sunday, but had a good time as a demon in hell. Three of us demons managed to give one of the PCs a very satisfying demise.
I had a terrific time, and things seemed to go relatively well with the game. I also got to see many dear people who live too far away for regular visiting:
rumhann,
storyjen,
stolen_tea,
woodwindy, and Angela.
Thanks to GMs
redshinma, Jen, and Jim for writing such a fun and fascinating game, and for letting me be a part of it.
I spent the first half of the game as an NPC plant/liaison character in the desert elf party. It was a lot of fun, even if I did have to keep reminding myself to hang back a bit and let the PCs get most of the action. This was especially true on Saturday morning as the party opened the tomb and thus kicked off one of the major plot points of the game. It was just such a cool encounter. My close involvement with the party ended shortly after that with my scheduled death, which was made truly surprising by the excellent stealthing of Sam and Krista.
Next up was playing one of a quartet of Russalka. Unfortunately, we didn't seem to spark much interest among the PCs. I suspect they thought we were more dangerous and deadly than we actually were - the Russalka were supposed to be more of a role-play encounter than a combat sequence. Oh well, at least the four of us had a good time with it among ourselves.
I spent the rest of Saturday afternoon crunching in a couple of fun combats. Being an NPC fighter is sometimes more fun than fighting as a PC, because you don't have to care as much about survival. In fact, most of the time, NPC combatants aren't supposed to win, just give a good fight and deal out some damage. Then in the evening I acted as the spotlight for the banshee. Angela and I had a little trouble finding the PC parties, but we did have good conversations while waiting for them down at the boys camp.
I was pretty beat by Sunday, but had a good time as a demon in hell. Three of us demons managed to give one of the PCs a very satisfying demise.
I had a terrific time, and things seemed to go relatively well with the game. I also got to see many dear people who live too far away for regular visiting:
Thanks to GMs
no subject
Date: 2006-10-17 01:00 am (UTC)no subject
Date: 2006-10-17 06:53 am (UTC)no subject
Date: 2006-10-17 09:20 pm (UTC)Hee hee. No, really, I'm not still wonky post-game or anything... ;)
no subject
Date: 2006-10-18 03:56 am (UTC)no subject
Date: 2006-10-18 04:33 pm (UTC)I spent about two hours pacing back and forth in front of the lodge Saturday evening without encountering a single PC, too... and then it turned out that Koschei had actually seen me and shooed the bulk of the PC glom away (for perfectly valid character/situational reasons, but still!). Grrrr. Arrrrgh.
Live (or unlive) and learn, I guess. :)
no subject
Date: 2006-10-19 07:26 am (UTC)At this game, there were a number of different people wandering around in the woods alone wearing cloaks, and I got the distinct impression that we should talk to some and run from others, and if we talked when we should have run, we wouldn't live long enough to regret it. :) *shrug*
no subject
Date: 2006-10-19 08:55 pm (UTC)But as long as people didn't try talking to her about Koschei she was mostly not too horribly insane... and Grandmother would have brought back anyone she might have killed! It wouldn't have been so bad, honest! *grin*
no subject
Date: 2006-10-17 09:21 pm (UTC)no subject
Date: 2006-10-17 09:57 pm (UTC)